Technology in Adventure: Lessons from an Everest Attempt

Sarah Jane Pell, a researcher at the Exertion Games Lab at the Royal Melbourne Institute of Technology in Melbourne, Australia and a self-described artist-adventurer, initially planned to climb Mount Everest in April 2015 to document her experiences with high-definition 360-degree video and record artistic expressions on the summit. She hoped to provide human-computer interaction designers … Continue reading Technology in Adventure: Lessons from an Everest Attempt